Expertise
Creative Technology
What we mean by creative technology
Creative technology is one of those terms that can mean almost anything. Ask three studios and you'll get three different answers.
For us, it means this: the discipline of building digital experiences where the code itself is part of the creative work.
The craft.
At Merlin, creative technology is the thread that runs through everything we do. From a WebAR campaign for Dior to an immersive 3D e-commerce page for Inter x Nike.
The technology and the idea are one thing.
The gap between concept and reality
Here's a scenario that plays out constantly in the industry.
A creative agency develops a beautiful, ambitious concept. The moodboard is stunning. The client is excited. Then it hits the dev team and somewhere between briefing and delivery, the magic evaporates.
Closing that gap is exactly what we're here for.
Most of the time it's a failure of creative-technical translation. The people doing the conceiving and the people doing the building are too far apart. They speak different languages. They have different values.
At Merlin, we speak both. We've spent years embedded in creative teams at agencies and brands like Nike, Kim Kardashian's SKKY, TBWA, DEPT®, and Publicis.
Shipping work that exceeded what anyone thought was technically possible.We've built WebAR experiences that ran on 6-year-old smartphones without dropping a frame. We've built virtual 3D cities. We've shipped AI-powered UGC campaigns to millions of users. The brief for all of these started with: "we don't know if this is possible."
Good. That's where we do our best work.
Where creative technologists live
The creative technologist sits at the intersection of design, engineering, and imagination.
In practice this means:
This is the sensibility we bring to every project. The technology choices are creative choices. The architecture decisions affect the experience. Nothing is purely technical and nothing is purely aesthetic.
Motion as a pillar
We describe ourselves as designed-for-motion, built to move. That's intentional.
Motion is how digital experiences communicate personality, hierarchy, and delight. A transition is information. It tells the user where they came from, where they're going, and how much to trust the interface.
Good motion just feels right.
We're in the design conversation early, thinking about how things move before we think about how things look. The Erthos® experience is a good example: a motion and video-filled world that takes you through a brand's mission. The flow is the brand.
We've also written about how motion and timing interact in our Digital Out of Home piece, where the constraints are physical and the stakes are high.
Performance is part of the craft
A beautiful concept running at 18fps on an average Android device is an embarrassment. Performance is a design constraint we build with from day one.
In practical terms, this means:
This is the work that makes an experience.
Working with agencies
Some of our projects come through creative agencies. We're brought in as the technical partner that can execute ideas at the level the creative team imagined them.
The agency brings deep client relationships, brand strategy, and creative vision. We bring the technical craft to make that vision real.
In practice, this means we:
Agencies like DEPT®, WØRKS, and Publicis trust us to be that partner. We don't take that lightly.Working with Merlin feels like an extension of your team. Low friction, high craft.
What a creative technology project looks like
Every project is different, but the shape tends to be similar.
It usually starts with a concept deck and a question: "is this possible?" We figure out the answer quickly, within a sprint, ideally. Then we move into production, which is where we live.
A typical creative technology build at Merlin involves:
From there, we either keep the web experience running steadily or retire the digital campaign after a certain time.



