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Client
City of Rotterdam x Eurovision
Partner
DEPT®
Description
Delivering a groundbreaking virtual brand world experience for the Eurovision Song Contest, crafting an accessible 3D world to host Eurovision

Eurovision Village

The Case

A virtual brand world experience; the first of its kind in the Eurovision Song Contest history.

Eurovision 2021: people couldn't come to Rotterdam, so we brought Rotterdam to the people.

The Eurovision Village is normally the heart of the contest: the square where fans meet, hear the music, and spend a week being part of something with twenty thousand other people. Around 180 million people watch the broadcast, and the Village is what turns watching it into being there.

With large gatherings off the table, Rotterdam Festivals needed that atmosphere without the crowd. A livestream page would not do it, because watching alone was what everyone was already doing. A virtual world with a download would not do it either, because the audience was the whole Eurovision fanbase on whatever device they happened to own.

Two things made it hard at the same time. It had to feel like a place, which means 3D. And it had to open for millions of people anywhere in the world on any connection, which is what normally rules 3D out.

It also had to be accessible. A public event paid for by a city cannot leave people out, and a 3D scene is invisible to a screen reader.

Our Process

We treat your challenge like our own, shape ideas into a clear experience strategy and craft every detail to create experiences that create lasting connection.

“Own”

We treat your challenge like our own, bringing expertise and perspective to make every idea stronger.

We started with the audience. This was a public event for a city, so success meant how many people got in. Every technical decision came back to one question: does this let more people in.

Our Perspective: Make the Brand World look like Rotterdam

You only feel like you are somewhere when you recognise where you are. So we built the city itself: the Erasmus Bridge, the Euromast, the Markthal, the cube houses.

A fan in Melbourne walking around a city they may never visit is having a Eurovision experience.

Our Vision: Accessible 3D, built in properly

Together with DEPT® we developed an approach we call Accessible 3D. It hooks the 3D elements up to real HTML buttons and links, so underneath the world there is a working website that a keyboard and a screen reader can use. Everyone gets the same Brand World, and nobody gets sent to a stripped down text page.

Our expertise: A whole 3D city in under 16MB

The entire experience loads in less than 16MB, which is smaller than an average video. That number is what let everybody in: phones, tablets, laptops and desktops, on almost any connection, anywhere in the world, with no download and no install.

“Shape”

We shape ideas into a clear experience strategy, built around your audience and your objectives.

The plan: Arrive in Rotterdam, then find things to do

You land in a 3D map of the city and explore it: landmarks to visit, local heroes to meet, facts to pick up, sponsor booths to walk into.

The livestream sits inside the world. You fly into a screen in the city and the official broadcast starts playing, so watching the contest happens in the Village, the way it would on the square.

And all of it stays current during a live event. A festival programme moves around, so the site had to move with it without anybody deploying anything.

Strategic choices

Browser, no install. A Eurovision audience covers every age and every device, and an install step would have halved the number of people who made it in.

The 16MB limit was set before any art was made. It shaped the modelling, the textures and the world itself, and that is the only way to hit a number that small.

Accessible 3D from the start. A separate text version is a second class experience, and a city event cannot hand that to anybody.

Content that updates live, so a typo or a schedule change is fixed in public within seconds.

“Craft”

Using experience strategy, design, motion and code; we craft every detail to create an experience that feels effortless and leaves a lasting impression.

Design

The world had to look like Rotterdam straight away and survive being made tiny. So the city is stylised down to its silhouettes. The landmarks people recognise do the work of telling you where you are, and everything around them is simplified until it costs almost nothing.

Motion

Moving through the city is the whole interface, so the camera does the guiding: flying between landmarks, settling on a booth, diving into the livestream screen. GPU accelerated and CSS animation throughout, with Framer Motion where it helped.

Code

Built with React, React Three Fiber, Three.js and Chakra UI: a 3D virtual event in under 16MB, made for millions of visitors.

Accessible 3D links the 3D scene to native HTML controls, so keyboard navigation and screen readers work against a real document.

A live content system checks the Headless CMS every ten seconds and updates the page in place, which let the event manager change things during the contest with one click.

The embedded livestream runs on an advanced delivery setup to cope with the viewer numbers without adding load to the experience, hosted on Azure with Cloudflare in front.

Eurovision Village
Eurovision Village
“...if you are looking for good programmers, high quality code, innovative technology and you like humor; These guys are the ones you’ll want...”
Max Kunkels, QA Engineer @ SpriteCloud
Markthallen in Eurovision Village

Scope

  • Experience and interaction design
  • Real-time 3D
  • Motion
  • Development
  • Accessibility
  • Headless CMS

Result

Eurovision Village was seen by millions of people across the globe, and it gave a contest without a crowd somewhere for its fans to be. The first virtual experience of its kind in the history of the Eurovision Song Contest.

The hosting held up without incident, and the event manager updated content live during the contest with a single click.

It won two Lovie Awards, for Best virtual audience integration and for Experimental & Innovation, an Anthem Award for Diversity, Equity & Inclusion, and was featured on NOS, the national news of the Netherlands.

Together with DEPT® we look back on a good collaboration, and went on to make Inter x Nike together.