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Client
Coca Cola & Sprite
Partner
WØRKS
Description
Sprite needed to raise awareness of a change, and wanted to give back and improve the connection with its hip-hop audience while doing it. View Project

Recycled Records

The Case

“Recycled Records”, a user generated content campaign for Coca-Cola & Sprite

Sprite needed to raise awareness of a change, and wanted to give back and improve the connection with its hip-hop audience while doing it.

Green plastic usually comes back as a single-use item. Clear plastic can become another bottle, so The Coca-Cola Company switched Sprite, Fresca and Seagram's over and opened a bottle-to-bottle loop where a Sprite bottle can go on to become another bottle. The cost of the switch is recognition: the product is less quickly recognizable than it was. Sprite has a long history in the hiphop scene, being one of the first brands to recognize and invest in it through “Obey Your Thirst”. Turning most of Sprite’s marketing efforts into lifestyle-led brand-awareness campaigns for a FMCG product.

Sprite made the case through music. Clear plastic works the way sampling works, where an old sound is flipped into a new track and flipped again later. Mark Ronson and MadLib made an innovative album from real sounds recorded along the recycling chain, and those ~200 sounds came out clean enough that Sprite wanted to hand them to the audience most likely to appreciate them.

What that audience wants from a brand is fun, a moment, connection, and to be acknowledged.

View Website

Our Process

We treat your challenge like our own, shape ideas into a clear experience strategy and craft every detail to create experiences that create lasting connection.

“Own”

We treat your challenge like our own, bringing expertise and perspective to make every idea stronger.

We first had to understand the full context of this project. The shift to new packaging is huge for a brand like Sprite as the green color is one of their most prominent visible identifiers. This had to be big and resonate.

Our Perspective: Sharing enables connection

This digital activation-campaign needed to be easy enough to use for newbies, and extensive enough for pro’s to make something good. Sprite sharing the work of MadLib and Mark Ronson with the world gave us a second goal: we wanted to introduce a way to share the created beats. Music is sharing, it connects people. That’s what we wanted to achieve.

Our Vision: Intuitive UI Design & Motion empowering users

Because we needed to share some insight into the reasoning of the campaign and changing up the packaging, we worked intensively with WØRKS to create an intuitive experience that allows anyone from everywhere to participate.

Our expertise: A digital activation campaign resulting in snackable sharable “beats” and assets

As 90’s kids, we know WinAMP used to keep people mesmerized for hours, so we introduced the visualizer to the mix. This visualizer shows the Recycled Records logo as little Sprite bubbles. The bubbles never skip a beat. The video generation tool could be client-side due to recent innovations, which is something we could tap into for free without impacting infrastructure.

“Shape”

We shape ideas into a clear experience strategy, built around your audience and your objectives.

The plan: Getting the basics right

To start out we first needed to gather insights on the best methods of actually creating a beat sampler. Next to that, we needed to hook up the audio to the video and export that as one format to share.

For the experience design, we needed everything to feel seamless. We used a mix of animation, page transitions and non-boring loading animations to give people a cohesive and intuitive experience.

We wanted people to naturally go through the story’s narrative, learn about the change and interact with the sounds, have some fun or share.

Strategic choices

The visualizer actually fixes a couple of problems. Since you can’t share audio files on most social platforms, we needed to add some sort of visual, video or imagery to the beat. We didn’t have the time to create visuals or something for this sharable asset because we introduced the idea after the internal ideation/content phase.

Next to that, we used page transitions and animations in a specific way because the beat sampler obviously looks like a mechanical tool and doesn’t look like a typical user interface. We needed a way to keep people in the moment without breaking their flow. Page transitions and intro animations allow is to switch context without asking mental load too much.

“Craft”

Using experience strategy, design, motion and code; we craft every detail to create an experience that feels effortless and leaves a lasting impression.

We started with the can. Nobody arrives here from an ad. They arrive holding a physical product with a promise printed on it, and the site has to pay that promise off in the first few seconds.

Design

We invested a lot of time in testing the product, which was great fun. But we spent most of our time working on animation, smoothness, and ease of use. WØRKS’ design had to be translated into a digital space, calling for many choices and moments to team up or innovate to improve.

Motion

Motion-wise we wanted to convey a bubbly feeling, we crafted an epic hero with snippets that look like torn record labels and used color animations to convey functionality and emotion.

Code

We found most of the creative development industry was using Tone.js, a JavaScript library that allows you to create beats. We quickly learned everything there is to know about the technical side of creating beats, as nobody on our team has a musical background whatsoever.

We used a client-side FFMPEG tool that allows you to generate video’s on your device, allowing us to create the media people would be sharing.

We used our standard animation and templating stack to allow for a fast, accessible and seamless experience.

Beat Machine
Beat Machine

the sonic experience

A step-by-step tutorial takes you through all the features of the beat machine. Once you know the drill get mixing, chopping and looping with the samples available.

The plastic like particles give you an equalizer of feedback on the beat you are creating. Using our experience in creative technology to prototype this interaction, proved the right choice.
Vinyl
"This virtual beat machine made it possible for thousands of people to make a cool beat. The export functionality allowed for socials to take over and make the campaign a success"
Mees Rutten, Founder @ Merlin
MadLib drinking a Sprite

Process

Since we had only 5 weeks, including a week of design; we were in a hurry. We needed the basics to be nailed to expand upon it, the motion to be right and the story to come over well. WØRKS did an excellent job in the time they had and delivered the user interface with implementation instructions for the motion design.

During the creation, we had a ton of fun making our own beats, grouping up to listen to them and add crazy effects to the visualizer.

Scope

  • Concept Amplification
  • Experience strategy
  • Motion
  • Development

Result

The campaign and experiential digital experience got traction from news sites and saw a lot of activity, people making beats and featuring the website. After the campaign duration ended, the site was taken down.

We look back on an amazing project that kickstarted our ongoing collaboration with design studio WØRKS for several years.